Federation Danube Class Runabout:
The Danube class runabout is basically an oversized shuttle that can perform a vast number of different functions. The Runabout can do long range patrols, space exploration, cargo transport, and is also a decent combatant. This shuttle fills much of the same roles as the CAF Proctor class heavy fighter does for the Consortium of Civilized Worlds in the Phase World Universe. There is a demand for the Federation to licence civilian companies to manufacture the vehicles because of its outstanding characteristics.
In physical appearance, the origin of the ship as a shuttle design can be clearly seen and the Danube class looks much like simply an oversized shuttles. The warp engines are slung under the rear of the body and if the Runabout has a torpedo pod, it is mount on the top rear section of the ship.
The shuttle can carry up to 40 passengers in tight quarters but can be piloted by a few as one crew member. Normally, the Runabout will have a crew of two or three to prevent overload on a single crew member. The shuttle is fully capable of performing detailed astronavigation without the assistance of a crew member.
Because it may be expected that the runabout would have to engage in combat in emergencies or be used as a light combatant, the Runabout was better armed that previous shuttle classes were (most had no weapons at all). The Runabout is armed with two phaser banks with two emitters each. One bank fires from the front of the ship and the other fires from the rear. The ship also has a mini-photo torpedo launcher that fires forward. This was not mounted on the original design but was later added. While not an original design feature, the runabout can carry a photon torpedo pod that can carry up to 8 standard torpedoes. This gives the Runabout the ability to make attacks on large capital ships and star bases.
Because the ship may run into combat and may end up exploring in dangerous conditions, the Runabout carries powerful shields that are capable of withstanding more abuse than those on the smaller shuttle designs. The structure and hull of the shuttle is highly reinforced to withstand combat and other potentially dangerous situations.
The ship has more powerful warp engines than fighters or other shuttles, allowing it to travel longer distance than other shuttle designs could. The ship also have powerful impulse engines that can drive the shuttle to almost as fast an accelerations as impulse driven starfighters. The runabout is quite maneuverable and the skill pilot starfighter (basic or elite) is used to pilot the ship in combat.
Crew quarters are a bunk type arrangement. The crew or passengers live in close quarters but they have more space than contemporary navy crews have and are fairly comfortable even with the lack of space. The ship also has food preparation equipment and emergency medical equipment. The ship has a small cargo bay that allows the Runabout to act as a transport and for such roles as beacon and mine laying.
The naming convention of Danube class runabouts is to name the shuttles after large rivers of Federation member worlds.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: RAB-72000
Vehicle Type: Heavy Fighter / Scout / Light Transport
Crew: One to four (If the Runabout has more than one crew member,
they can control each weapon mount separately).
Passengers: 40 Maximum
M.D.C. By Location:
Phaser bank (2, One forward and one aft): | 300 each | |
Mini Photo Torpedo Launcher (Under Cockpit): | 200 | |
Photon Torpedo Pod: | 400 | |
Warp Nacelles (2): | 500 each | |
Impulse Engine: | 400 | |
Reinforced Pilot's Cabin: | 200 | |
[1] Main Body: | 1,100 | |
[2] Variable Force Field: | 500 a side (3,000 Total) |
Notes:
[1] Depleting the MDC of the main body will put the runabout out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[2] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (150 MDC) per melee round.
Speed:
Driving on the Ground: Not Possible (Shuttle can land on the
ground).
Sublight: Has a special sublight engine that allows the ship
to travel up to 50 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 1.0 percent of light per melee.
As an alternative, the starship can reach .99 of the speed of light
but is normally restricted to slower speeds so that starship is not effected
severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Maximum cruise speed is Mach 6, shuttle
can enter an atmosphere because shuttle has anti-gravity systems.
Stardrive: Uses a warp engine that allow ship to travel at Warp
Factor 4.0 on cruise (0.012 light years per hour), Warp Factor 5.0 Flank
(0.024 Light Years per hour), and Warp Factor 5.2 Emergency (0.028 Light
Years per Hour).
Speed is calculate using a formula designed to emulate Star Trek: Next
Generation speeds. These speeds are very slow when compared to Phase World
ship, so if used in that universe, they could be increased enough to operate
within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by drive system but only
has supplies for shuttles crew for two months.
Statistical Data:
Length: 75.78 feet (23.1 meters)
Height: 17.7 feet (5.4 meters) without Torpedo pod, add 4.9
feet (1.5 meters) with pod
Width: 44.9 feet (13.7 meters)
Mass: 174.57 Tons (158.7 metric tons) (Deep Space Nine: Technical
Manual / Daystrom Institute Technical Library)
Power System: Advanced Micro Fusion with 10 year life span.
Cargo: Small Storage Space 15x20x20 feet (4.5x6.1x6.1 meters).
Market Cost: 225 million credits to construct. The Photon torpedo
pod costs an additional 20 million credits. At present, the Federation
does not sell the design to non Federation member government but would
sell for 250 million without weapons advanced systems. A fully equipped
runabout with all weapons (Not including torpedo pod) and advanced systems
would probably sell for 500 million.
WEAPON SYSTEMS:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Parts of Technical information are from Star Trek: Deep Space Nine Technical Manual (Mostly Ship Sizes).
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.